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Ahnonay

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Spoiler Warning: This article will reveal many of the secrets of the Age, so if you have not explored it and want to discover what it is about for yourself, do not read this until you are done.

Ahnonay is an Age that was written sometime in the D'ni century 9300, which was in the early 1700s on the surface. It was the work of Kādish, a former guild master of the Guild of Writers. He made it in an attempt to convince visitors that he was the Grower, a person prophesied in a book called Words that had been written by a prophet who called himself the Watcher. The Watcher wrote Words in the D'ni year 4500, or 3157 BC.

I like to say that the Age was Kādish's grand attempt to prove that sometimes you can fool all of the people all of the time. The name of the Age literally translates as "water root". In many place names, the word for root seems to imply the source of something, so it might be possible to translate it as "water source".

The Age itself consists of a hole with water flowing down on all sides. There are undefined voids above and below that give it an overall appearance like an hourglass. It is not known where the water comes from or goes, or whether this is an isolated section of a much larger world, although that's likely given the limitations D'ni writers were obliged to follow.

For now, my best guess is that the area containing the Age, which the DRC called the Cascade, might be located in a subterranean cavern. If true, that would explain why only the area around Kādish's construction is lit. The light would be artificial illumination provided by all the lamps he installed outdoors. Some other possibilities would be that the Cascade exists on a world that is perpetually covered in clouds that block sunlight from getting through, or that the planet is tidally locked with its sun so that it's always night where the cascade is located.

In the following text, asterisks (*) indicate information that has been confirmed as accurate by Cyan Worlds or which was provided by them for the article. The following text has been read and approved by Cyan Worlds staff.


The Cathedral


Kādish was fascinated by Words and believed that he could fulfill the predictions and become the Grower spoken of in its pages. To that end, he wrote Ahnonay as a means of convincing other D'ni that he could control time. Specifically, he wanted them to think he could link them into the past, present, and future.

Kādish created a quest which he called the Path of the Shell and challenged his guests in the Great Tree Pub to solve it. The quest tied together three of his properties: the Great Tree Pub, the Ahnonay Cathedral and Ahnonay itself. It's probable that Kādish never told anyone the real name of Ahnonay because he wanted them to believe that it was Garternay, the D'ni home world. The object of the Path of the Shell was to get to the Great Tree sculpture that was overlooked by a balcony in the Pub. As of the Fall of D'ni, no one had ever solved the puzzle although many had tried.

Back before the founding of D'ni, the Ronay discovered that Garternay was becoming uninhabitable for reasons that are not clear, although there are theories that its sun was dying. In Ahnonay, Kādish implied that the planet was shattered. Since there is no sign of a sun in his destroyed version of Ahnonay, there may be something to the idea that their sun was dying.

Yeesha strongly identified with Kādish because she believed they had much in common. She too was attempting to fulfil the prophesies in Words and she used several of his Ages and buildings in the quests she created for explorers. Yeesha appropriated the Path of the Shell, and left clues in the form of numbers scattered around his properties. The numbers referred to verses in Words. If one put together the right verses, they gave a clue how to solve a spiral puzzle on the second floor of the Great Tree Pub. The spiral puzzle had been built by Kādish as part of his version of the Path, but he didn't give any clues about how to solve it.


The CathedralThe DRC called this hall the Cathedral because of its architecture, not because it had any religious purpose.

It is a different Age than Ahnonay. D'ni linking had practical restrictions in how it worked, and one of those restrictions was that a person couldn't link directly from one place to another in the same Age. Because of that, Kādish made the Cathedral as a waypoint for visitors to pass through while visiting the different parts of Ahnonay.

It's unknown whether there is a world outside the Cathedral because there is no entrance or exit except by linking book. The only clue we have about the outside is that it appears to involve a lake or pond. The building itself rises out of a pool of water with more water flowing in channels down the walls. The walking surface is a catwalk that is suspended above the pool, and is covered by independent arches that cross over it that are spaced several feet apart from each other.

Note that the gears and four spheres symbol common in Kādish's properties feature prominently in the decoration of this hall. You'll be seeing them again.


Ahnonay


Sphere 1The First Sphere: The first sphere was nicknamed "Water Ahnonay" by explorers. It is supposed to be the Garternay of the past, when the Ronay lived there.

When first built, the sphere was devoid of animal life. Kādish probably planted the trees we find there today, but there were no quabs or grass.*

QuabThe only living creatures seen in the first sphere are curious little arthropods called quabs. Quabs are natives of the Age of Ahnonay who found their way into the sphere in the centuries since the Fall of D'ni.*

It was previously believed that Kādish placed them in the sphere, but that turns out to not be true. In fact, having them there while giving tours to other D’ni would have made the weight-based rotation trigger of the sphere unpredictable, and Kadish would not have permitted that.*

The spheres were designed to be sealed spaces, but time has taken its toll on the machine and left gaps in the outer shells of the spheres that native wildlife can climb or fall through. The quabs are one such creature.*

TreeIn this picture is the only type of tree to be found on the land in the sphere. An early explorer dubbed them "terrose" trees, from the D'ni word "ter", meaning tree, and the English word "rose" because of the color of their leaves.

There is a possibility that we might know their D'ni name. There is a phrase in Words that might describe them. It says "Like the lelam they grow, expanding in size but lessening in thickness." Since the tree trunks are thick at the bottom and get thinner as you look up and the branches and leaves make the overall tree spread out, they could be a match the description in the quote. This is, of course, merely a guess. There is no supporting evidence to back it up.

The trees raise questions. Did Kādish plant them when they were fully grown? Are they artificial? Did he wait until they matured before he tuned his weight detection mechanism? If the trees had grown in the centuries since the Fall of D'ni, then it's reasonable to suppose that their weight would have increased and jammed up the weight mechanism so that it would be impossible to operate the machinery as intended.

Another sign that they might be artificial is the lack of fallen leaves.

Releeshan TreeAhnonay is not the only place that an explorer can find trees like these. There is a variety with the same characteristics but with green leaves found in the Age of Releeshan.

ClockIn the lagoon surrounded by the main island is a clock tower. It also served a second, secret purpose; it's a sophisticated pressure guage that Kādish used to check if any extra weight was on either of the two main islands.

The measurement of weight was accomplished by dividing the islands up into twenty-five sections that radiate outward from the clock tower. The sections were constructed atop pressure sensitive plates that are precisely balanced.*

Clock face

On the face of the clock are, in counterclockwise order, the numbers 1 through 25 and a book symbol. The numbers and the single hand were normal for this type of D'ni clock. The numbers represent partavotē, the D'ni equivalent of hours. There were twenty-five partavotē to the D'ni day.

It's interesting to note that D'ni clocks ran the opposite direction from Earth surface clocks. Clockwise to a D'ni would be counterclockwise to us.

The lighted sections just inside the numbers told Kādish whether or not there was any additional weight on any of the radial sections of the islands, and that weight's direction from the clock tower.

Small islandThe smaller island held controls for Water Ahnonay, inside a structure that could not be opened from the outside. Kādish probably had a private linking book to get to its interior, which Yeesha would have removed when she set up her version of the Path of the Shell quest.

InteriorKādish designed pumps that created fierce currents to keep people from discovering the trickery in the sphere. Inside the tower is a large valve that controls the water currents, allowing him to turn them off and inspect the sphere when there were no visitors.

They were always turned on when he was expecting guests. The last thing Kādish wanted was for a visitor to get out on the water and see that the "town" in the distance was made of painted backdrops on mesh screens.

If you look at the picture, notice that there are gauges attached to the mechanisms with the glowing yellow panels on them. If one climbs up the ladders to look at the gauges, a puzzling observation to make is that they are marked with Arabic numerals and Roman lettering.

It may be that the originals were not operational when Yeesha was setting up the Age for her version of the Path of the Shell and she had to import replacements from the surface, but the truth of that is not known.

Dial

Maintenance roomThis room is called Maintenance Room One. There are individual maintenance rooms for each of the four spheres.

The maintenance rooms are in the shafts that connect the spheres to a central hub. The central hub lies beyond a pair of sealed hatches, and the spheres rotate around it.


Sphere 2The Second Sphere: Sphere number two was nicknamed Misty Ahnonay by explorers. It was meant to represent Garternay in the present. As with sphere 1, the grass found here in an invasive species from the outside world.

NingWhen you first see this sphere, it contains crystalline structures. Early explorers dubbed them "ning" trees, because they resemble lightning bolts in shape.

It was previously thought that they were a deliberate part of the island, but that was incorrect.

The "ning trees" are are the result of lightning strikes burning the sand and creating crystalline, tree-like growths, like an inverted fulgurite (“lightning sand”) crystal. This would also explain why they’re so easy to break; real fulgurite is also incredibly fragile.*

This explains why they are always set in small craters in the rock of the island and why they don't reform after being broken.

It isn't yet known whether or not the lightning in this sphere was a deliberate inclusion by Kādish, or if it's the result of a malfunction after the Fall.

Either way, the crystals were definitely not part of his plans. Not only do they interfere with the weight mechanism, having lightning bolts hitting the island is something Kādish would not have wanted. It would have posed a danger to himself and his guests from D'ni high society.

InteriorThe tower in this sphere had little purpose for Kādish except continuity. While he built the same internal framework inside it, it was bare of anything else.
Maintenance roomThe control room in this sphere served no active purpose for Kādish. Yeesha, on the other hand, used it as a journey station. Kādish would have accessed it from the hub room.

Sphere 3The Third Sphere: The third sphere was nicknamed Space Ahnonay by explorers. Kādish told visitors that it was Garternay in the future. He probably also told them that it was his powers as the Grower that were providing them with air to breathe.

There was a lot of PT Barnum in Kādish, and he must have relied on fast talking to distract visitors from realizing that there is too little in the way of debris here for an entire planet, and that for the island to remain more or less intact without a planet under it would have been impossible.

Grass can also be found in this sphere, and again it is an invasion of grass native to the Age that found its way inside.

RingsOne of the most prominent features of the sphere are the rings around the island.

CharikloThe ring system shown here isn't completely impossible, as outlandish as it might seem. In the Solar system, there is an object that has been classed as either a large asteroid or a minor planet named Chariklo and it has two rings around it. It's 250 km or 160 miles in diameter, and is the smallest known celestial body to have a ring system.

That's a lot bigger than Sphere 4, but its a celestial object with rings that is smaller than most of the countries on Earth.


Sphere 4The Fourth Sphere: The interior of the fourth sphere was not completed before D'ni fell, but it's pretty obvious that was going to be Kādish's monument to himself.

The platform in this sphere is laid out the same as the islands in the other spheres, but is covered by gear and sphere themes that are representative of the Age. Since this interior was never intended to be seen by guests, Kādish was quite open with the symbology.

Because it's unfinished, we don't know what it was intended to look like. However, there's a side platform in the position of the small island with a bridge leading to it and the framework of the tower on it. There are many more frameworks and platforms found in the sphere, so he might have had big plans for it.

There is water in the bottom of this sphere, although it's shallow and brackish when compared to the first sphere. The pond scum is undoubtedly an invasion from outside the sphere.

StatueThe statue is, of course, a likeness of Kādish. It's covered in geometric shapes and numbers. If you look down at the base of the statue, there are gears and wheels that appear to have been intended to move the statue in some manner. It probably revolved, but the other gears appear to have allowed it to tilt back and forth.

Hub tunnelThe maintenance room for this sphere is the only one that allows access into the central hub.

There are actually two hatches, one on each side of the division between the sphere and the axle. The twin hatches are probably a safety measure to prevent possible injuries when the machinery is operating.

HatchThis is the inside hatch, which closes off the hub room.

BahroglyphOther depictions: In Eder Kēmo, there are bahroglyphs representing Ahnonay in a seating area near the Puffer garden. One of the unanswered questions about the glyphs involved a species of fish seen in them.

According to DRC records, the fish were nicknamed “firds” (fish-birds) and are another native species of the Age. They live in the cascade.*

Like the flying fish found on Earth, firds have sail-like fins that allow them to ride the air currents around the falls so that they are not swept all the way to the bottom, wherever that may be.*

Like some species of catfish, firds have a suction cup on their underside which enables them to cling to rocks when they aren’t sailing the falls in search of plankton and small insects.*


The Hub Room


GearsThis area is inside the cetral hub the four spheres revolve around. Now we begin to see why gears are a decorative motif for the Age. Many gears of immense size are used to rotate the spheres.
Hub viewerThe large viewer shows the interior of the sphere which is in the "active" position.

The Vogondola


Vogondola seatThe "vogondola" is the nickname of the magnetic levitation vehicle used to transfer a passenger between the orborbitor and Kādish's office. It travels from the sphere machine to a cage with sails on it and then across a gap to another mag-lev track. It terminates below the office, which was excavated into a rock spire.

VogondolaThe vogondola track is made up of electromagnetic rings and bars, and the car is suspended between them.

The track extends from just below Kādish's office and up to the central hub that the spheres rotate around.

Sail cagePerhaps because electricity and water don't play well together, Kādish used another method for the part of the journey that passed alongside the cascade.

That section of the track has a cage with a large sail attached to it. The vogondola car enters the cage, which then closes around it and supports it. The cage probably gets a push magnetically to start it on its way, but it appears that downdraft air currents are used to move it across the gap while suspended from an overhead cable.

When the cage reaches the electromagnetic track on the other side, the opposite side opens and the vogondola is picked up by the magnetism of the next section of track and conveyed to its end.


The Office


Office exteriorThe office is inside a large rock outcrop where it is protected from the water.

AntechamberThe antechamber of the office was used as sleeping quarters when Kādish was working in the Age. The purpose of the machine to the immediate left has not yet been explained. The second machine is the locking mechanism for the door to the office.

Note the paper pasted to the wall with the number 5:57 written on it. That was one of the clues to the Path of the Shell left by Yeesha which refers to a verse in Words.

OfficeThe final room was Kādish's office in the Age. The Bahro stone tablet was placed here by Yeesha for her version of the Path of the Shell, and links to the Bahro hourglass cave.

The Orborbitor


Sphere MachineThe machine the spheres are mounted on is the dominant feature of the Age.

The machine’s proper name is “the orborbitor”, which is suspected to be a nickname given to it by the DRC.*

In this picture, you can see the vogondola track terminating in the central hub. The maintenance rooms are located in the cross arms although only the active one lines up with the hatch into the hub room.

WaterwheelThe mechanism of the orborbitor involves escapements and other clockwork designs. The primary source of the power needed to rotate the spheres is this waterwheel.*

It's unknown which of the two spheres on the horizontal plane is the active one. It could be either since they are not marked on their exteriors.

(OOC note: The Orborbitor was never intended to be seen from such a short distance, so there are several design faults. The orbs are too small to contain the interiors we see, the cross-arms are too narrow to hold the maintenance rooms, and there's a gap between the spheres and the cross-arms that shouldn't be there. We just have to pretend not to see them. As Oz the Great and Terrible once said, "Pay no attention to that man behind the curtain!"

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